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Post by Harkon Greywolf on Apr 6, 2014 22:27:56 GMT
Or you trim all the skulls off as I do and fit them correct way up!
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Post by sw1 on Apr 6, 2014 23:41:02 GMT
Or you trim all the skulls off as I do and fit them correct way up! Lol ... I've taken the even lazier option of sticking them on with the skulls on the reverse side. I'd already trimmed off the spacers from the back so no additional work. Needing to decide if I just have a ladder on each side or a ramp on one and ladders on the other sides. I found it a little bit too flexible so I've stiffened it up with a blast template and a few stirrers underneath. It'll be glued down to a board so it won't show up once it's finished. I'm hoping the fixing to a board by the feet plus the bits I've just added will keep it rigid enough. I was planning on making all the boards out of foam board but they seem too warped in sections over 6" or 9". So it looks like everything will have to be glued down onto hard board or something similar.
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Post by sw1 on Apr 7, 2014 1:36:26 GMT
Think I need a better Barry. Here's the almost finished landing pad with the starting of a ramp. It is already structuraly sound just needs to not look like it's hovering with no support:
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The Irontooth
Bloodclaw
Tale of Gamers: 3 units, 4 pieces of terrain
Posts: 387
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Post by The Irontooth on Apr 7, 2014 9:30:22 GMT
You should have cut the bottom of your last but one pic ...
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Post by sw1 on Apr 7, 2014 9:53:18 GMT
You should have cut the bottom of your last but one pic ... Lol ... Would love to edit my pics but working via a phone only as the screen is hanging off the laptop. Something snapped inside. It got drop kicked by a 3 year old child.
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Post by Manus on Apr 7, 2014 18:17:01 GMT
Interesting terrain mate - won't comment on other bits
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Post by sw1 on Apr 8, 2014 6:51:23 GMT
Interesting terrain mate - won't comment on other bits Lol ... Cheers mate. Will be doing some "Manus Class" servitors to help with the up keep of the place once it's finished. Been toying with making my own landing pad after having so much fun doing this one for the lads. I'm thinking of using actual mesh so the rigidity issue will need to be fixed another way.
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Post by sw1 on Oct 7, 2014 22:30:01 GMT
Hmmm ... I'm thinking of turning my hand once more towards doing some scenery. I have this grand idea for some spaceship scenery in my head. I'm not that sure it'll work quite as well in reality but I need to get my teeth into something hobby related ASAP.
Ideas include an engine room, crew cabins, bridge, mess hall, brig, storage bays, launch decks, defence points. If it's going to be a marine ship then there would be some bare looking cells, weapons training areas, armoury and lots of marine centred extras.
Trying to decide if I want to first work on generic corridors and other areas of the ship space or decide now between building a rogue trader/strike cruser/guard bulk carrier. There's no plans on doing an entire ship but the type of ship would affect the look I'd want to aim for.
Any idea what I should work on first or the direction I should go in?
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Post by Geifer on Oct 8, 2014 8:52:30 GMT
I'd start with a room.
What does a corridor tell you about the ship? Where does it lead? Does it, according to its function, even have to have a specific appeareance, or does it only need to take people from one location to another?
Rooms are what is important. That's where stuff happens. Corridors just connect them.
Therefore, if I were you, which luckily I am not or else I'd have to do all the hard work, I'd start with a room, determine how I want the interior design to look like, make a few more, and then worry about connecting them with corridors. This way you have an idea how the corridors should look like, rather than setting up generic corridors and risk them not fitting well with the rooms or dictating how the rooms should look.
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Post by sw1 on Oct 8, 2014 9:23:07 GMT
I was thinking of making a framework of corridors with slots to slide rooms into. But point taken about doing a room first.
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Post by badfang on Oct 8, 2014 16:25:35 GMT
Agree that it's probably better to do the rooms first - corridors are the bits between rooms, if you do the corridors first then the rooms end up being the bits between corridors.
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Post by sw1 on Oct 22, 2014 22:03:26 GMT
Still trying to work out how it's all going to slot together. So no fun stuff has really taken place yet.
Maybe before the end of the year I'll have made up my mind on how this is going to work?
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Post by Geifer on Oct 23, 2014 7:36:10 GMT
Rivets? Rivets make anything better!
How about something like a bank card. A broad, thin piece of metal would be sturdy and and not elevate a corridor beyond three times its height (for itself, and the sheet above and below it it slots into). Could be sturdy plastic, too, if you prefer.
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