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Post by Harkon Greywolf on Apr 22, 2014 22:38:32 GMT
Just played 2 games against Stretch's 2k Mymeara Eldar with my 2k Meganob army. Basically we both used our Mini-meet armies to test them out. Now everything in Stretch's army has S8+ and AP2 or less, well nearly everything, there are a couple of S6 and S7 guns in there somewhere, and a couple of times I got to roll armour saves so there was at least 1 AP3 gun! 1st Battle Stretch got 1st turn and tabled me before I got my 3rd turn. 2nd Battle Stretch got 1st turn again, but I stile the initiative, and was only tabled by the end of turn 4! Just goes to prove that a 4th Ed Ork Codex/Army is no match for a current Eldar army! My Meganobs really aren't a very competitive army, but they are fun! and I can get all the Orks on one case and all the vehicles in a cardboard box! I have never before been able to say that about a 2k Ork army! HG
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Post by paladin7221 on Apr 22, 2014 23:03:51 GMT
Mmmmm, must run your Wolf list close for sheer transportability!
Eldar are indeed filthy, no matter the stripe. Don't like flamers much though, I've found.....
And it's true that you ARE a pair of editions behind.
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Post by Harkon Greywolf on Apr 22, 2014 23:12:59 GMT
Flamers wouldn't do a lot he only has one actual Eldar Farseer type bloke and 5 Fire Dragons, all the rest are Wraith things or vehicles or weapons platforms and a flyer.
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Post by paladin7221 on Apr 22, 2014 23:14:26 GMT
Oh, sod.
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Post by Harkon Greywolf on Apr 22, 2014 23:15:08 GMT
Yeah, my thoughts exactly!
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Post by badfang on Apr 23, 2014 7:16:32 GMT
So, two ways round it to bring orks up to speed - 1) Give orks loads of twin-linked S stupid AP forget it weapons or 2) Make them about half the points cost that they currently are?
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Post by Lord Draconiroth on Apr 23, 2014 9:13:08 GMT
That bodes well for my Marine force... oh well! Problem is I've been eyeing up some Centurions for awhile and throw some lascannons on them...
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Post by Harkon Greywolf on Apr 23, 2014 9:13:53 GMT
Hmmm, Meganobs at 20 points each? That's never going to happen eh? And we could do with something capable of dealing with very high toughness multi-wound monstrous creatures. After all the power klaw Nob delivery system doesn't work any more, does it? Even when your whole army consists of power klaw nobs! And if I change my army composition to take out these things I either go wholly Deff Skull Lootas, or some other big gun line which means that all I'm doing is trying to turn Orks into something they're not. They then lose all Orkiness and become a "pseudo clone" of something else The one thing I've always advocated is that all Orks should be S4, Nobs should be S5 T5 and Warbosses S6 T6, that would make them more like they should be. After all, why is an ork, a hulking great beast with arm muscles the size of most humans torsos, exactly the same strength as those very puny humans? Doesn't make any king of sense to me.
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The Irontooth
Bloodclaw
Tale of Gamers: 3 units, 4 pieces of terrain
Posts: 387
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Post by The Irontooth on Apr 23, 2014 9:14:52 GMT
Well 6thE is a shooty edition. Close combat is bit dead unless you play Daemons. And may Eldar and Tau be the best two armies performing within this edition and you fielding a 4thE codex with a list that is almost entirely based on close combat. You would have to be twice the player Stretch is to be able to win with your army vs Stretch's. Orks aren't bad in this edition, but if you want a chance versus a 'real' 6thE army(list), you should put those meganobz away and bring yourself a landing platform with grot artillery and lootas on top of it, and lots, lots of Boyz! Or in other words: a real Green Horde with lot of Dakka!!
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Post by Harkon Greywolf on Apr 23, 2014 9:15:18 GMT
Kind* -mobile's not letting me edit long posts!
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Post by paladin7221 on Apr 23, 2014 9:58:57 GMT
How about Nob bikers? I know they're not in mega-armour but it'd be a way to get Klaws quickly into the other side, plus they get a 4-up save anyway from smoky engines don't they? Make 'em cyborks to increase survivability?
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Post by Geifer on Apr 23, 2014 10:06:37 GMT
Pft, as long as this is true... My Meganobs really aren't a very competitive army, but they are fun! ... the all Meganob army doesn't need fixing. Then when a new edition comes that boosts close combat again, you can start worrying about winning, too.
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Post by badfang on Apr 23, 2014 17:17:57 GMT
Hmmm, Meganobs at 20 points each? That's never going to happen eh? And we could do with something capable of dealing with very high toughness multi-wound monstrous creatures. After all the power klaw Nob delivery system doesn't work any more, does it? Even when your whole army consists of power klaw nobs! And if I change my army composition to take out these things I either go wholly Deff Skull Lootas, or some other big gun line which means that all I'm doing is trying to turn Orks into something they're not. They then lose all Orkiness and become a "pseudo clone" of something else . A game is something that both sides stand a chance of winning, if doubling the number of orks is what it takes.... The one thing I've always advocated is that all Orks should be S4, Nobs should be S5 T5 and Warbosses S6 T6, that would make them more like they should be. After all, why is an ork, a hulking great beast with arm muscles the size of most humans torsos, exactly the same strength as those very puny humans? Doesn't make any king of sense to me. Quoting from page 4 of the current heirloom 'A typical Ork stands around the same height as a man, though he would be much taller if he would only stand up straight. His frame is extremely muscular and solid. An Ork's arms are long and heavily thewed,'Only on planet Nottingham would that sound like S3 'An Ork's skull is extremely thick, able to absorb impacts that would cave in a human head..... Orkoid physique is so robust that it can withstand tremendous punishment. An Ork feels next to no pain even from the most grievous of wounds, enabling him to fight on whilst horrifically injured and even for a short while after he is technically dead.'Not entirely convinced they did a good job of representing that in the statline either. Maybe the person who writes the next kodex will actually read the fluff?
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Post by Geifer on Apr 23, 2014 19:48:10 GMT
Or you get Mat Ward who keeps the current stats and "readjusts" the background. Got to run, angry Ork mob in pursuit...
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Post by Farseer Kyladras on Apr 24, 2014 7:15:18 GMT
As long as you enjoyed the game and your army was fun to use the result is a win win for everyone I have the same philosophy using my Orks, it is not a very competitive army but it's a hell of a lot of fun to use it! Now my upcoming Eldar army will be taking some build tips from Stretch, it's starting to look fairly similar (in composition, not in colour) and looking forward to giving it a test run at the mini-meet FK
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